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Learning Technology publication of IEEE
Computer Society’s |
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Volume
13 Issue 3 |
ISSN
1438-0625 |
July
2011 |
Special Theme Section: Adopting Standards and
Specifications for Educational Content
Modelling the CEN WS-LT Standardisation space
ASPECT: Learning Specifications at Work
The ICOPER Reference Model for Outcome-based
Higher Education
Standards and specifications to manage
accessibility issues in e-learning
E-learning internationalization standards
overview and guidelines
IMS-LD Technological Limitations to Design and
Create Adaptive Learning Paths
3D Virtual Collaborative Learning Environments
Welcome to
the July 2011 issue of the Learning Technology newsletter on Adopting Standards
and Specifications for Educational Content.
This issue
is edited by Guest Editor Prof. Rifon - Project Leader of the
CEN Learning Technologies Standards Observatory - and includes articles from
some key experts and projects at a European level. We sincerely hope that the issue
will help in keeping you abreast of the current research and developments in R&D
in standards and specifications. We also would like to take the opportunity to
invite you to contribute your own work on technology enhanced learning (e.g.
work in progress, project reports, dissertation abstracts, case studies, and
event announcements) in this newsletter, if you are involved in research and/or
implementation of any aspect of advanced learning technologies. For more
details, please refer to the author guidelines at
http://www.ieeetclt.org/content/authors-guidelines.
Special
theme of the next issue: Virtual Worlds for Academic,
Organizational, and Life-Long Learning
Deadline for submission of articles: October
10, 2011
Articles
that are not in the area of the special theme are most welcome as well and will
be published in the regular article section.
Editors
Sabine Graf
Charalampos Karagiannidis
This
special issue of the IEEE Learning Technology newsletter is focused on the
domain of Standards and Specifications for Learning Technologies. It gathers
eight articles on different topics within the standardization area, all of them
by European experts in this field.
The first
three papers describe some current trends towards the developments of new
standardization products in
The authors
of the remaining papers provide their vision on five key standardization
fields. Content aggregation and transfer is discussed through two different
approaches: SCORM and Common Cartridge. The new ISO standard for content
metadata is introduced providing an initial comparison with the de-facto
standard, the IEEE LOM, from the perspective of the authors. Existing proposals
dealing with accessibility and internationalization are presented in the
following two papers altogether with the identification of still missing gaps.
Finally, the authors of the last article of this special issue describe their
experience with one of the key proposals in the area of Educational Modeling
Languages, the IMS Learning Design specification.
I would
like to thank the authors of these top quality papers for their valuable
contribution to this special issue. I hope they will provide a better insight
of the current situation of the learning standardization process from a
European perspective.
Prof. Dr. Luis Anido Rifon
CEN WS-LT Learning
Technology Standards Observatory (LTSO)
Special Theme Section: Adopting Standards and Specifications for Educational Content
Introduction
How can we
describe the learning technology domain as a guideline for standards
development, how can we identify current and future needs for standardization?
This is the key question of this article and the key question for stakeholders
in standardization bodies.
The
emergent and sometimes disruptive qualities of the learning technology domain
makes it a challenge for Standard Setting Organisations to be be sure they have
the most relevant projects on their agenda. Within such a heterogeneous domain
there are few well resourced stakeholders with a clear vision of what they need
to harmonise in order to develop the market.
The goal of
pre-standardization (in our case the CEN Workshop Learning Technologies) is to
bridge the gap between R&D projects and formal standardization. It is the
main goal to identify mature approaches, specifications, and guidelines and
develop and prepare those for formal standards. However, there is still an
access barrier for stakeholders to enter the – sometimes complex and
time-consuming – standardization process.
In the CEN
Workshop on Learning Technologies (CEN WSLT) the need for a proactive approach
to standard-building has been felt for some time. Besides the access barriers,
there is competition also between standardisation bodies, and doing the right
thing in a timely manner is more and more critical. New work items can be
created at any time based on the needs of stakeholders to deliver output (the
main instrument is the CWA, CEN Workshop Agreement). As an example, the
development of the Metadata for Learning Opportunities set of specifications
was guided by some principles drafted in Athens October 2007 (the “Athens
Declaration), stating “harmonisation efforts should focus on small, simple
models based upon existing commonalities that can be expanded upon at national
or regional level, rather than all-inclusive monolithic standards”.
However,
these efforts need to fit the overall vision and big picture. Thus, the WS-LT
has embarked upon a domain map modeling exercise in order to provide a useful
instrument in strategic planning of new activities reacting to current and
future market needs.
Why model, – how, and with what tool
Standardization
bodies develop in many cases isolated specifications which in some cases might
even include the development of competing specifications. We see a domain model
as the key to coherent standards’ building: Small models fit into a bigger
picture. When this bigger picture is not managed within a single project, e.g.,
within MLO-AD , the first project of what has become known as the European
Learner Mobility (ELM) specifications, there is a need for overview and
coordination. The ELM group members used conceptual modeling. The maps were
openly shared, using a Cmap server put up by a European project
(http://icoper.org:8080). This modeling practice have then been extended to the
strategic work of the WS-LT as a whole.
The CEN WS-LT Domain
Model
The WS-LT
standardization landscape model (Figure 1) is part of the business plan for the
CEN workshop. The current version consists of two parts, a diagram of process
clusters and a representation of standardization activities and the WS-LT’s
relation to these activities.

Figure
1 - CEN Workshop on Learning Technologies Domain Model, June 2011
The model
needs explanation and could easily be criticized for being inconsistent and
incomplete. However, the value of this model is the fact that it needs to be
explored and explained in a conversation including at least some experts that
have helped developing it. As such it is a never ending invitation to ask the
key strategic question the business plan should answer: Where do we have the
“white spots” on our map in need of new work items?
What do the models
tell?
The “transitional” and dynamic
qualities of conceptual models give a key to understanding their role in
pre-standardization. The models do not represent the truth or objective
reality. On the contrary, they represent a vehicle for establishing some points
of view on the reality – a view that has to be defended, argued and further
developed during every encounter of the experts taking part in the
conversation. The maps are wide open to interpretations, even if color keys are
provided and definitions are popping up when you hover over a concept.
Therefore, they cannot stand alone as the final word about how the workshop
understands the domain but provide a vehicle for discourse and consensus
building. As a consequence, ownership to these models play an important role
and will influence how they are received in the community. In the development
process of a specification the models often play an important role in the
beginning when the central concepts are explored. In the final document, the
models tend to end up in an annex, if they are included at all. Where the
individual expert’s interests lie, in the conceptual clarification of the scope
or in the technical serialization of the concepts, may influence the individual’s
enthusiasm for and involvement in the modeling. Of course, a number of other
factors also play a role. It is observed that experts have different approaches
to how specification work should be done, as some experts prefer a tabular
representation of the artifacts in discussion; others prefer some kind of
visualization, e.g., conceptual models.
It can be
stated that conceptual modeling facilitates discussions and discourse in the
domain – for pre-standardization; this is a key to success to build coherent
standards and include stakeholders by incorporating their ideas, understandings
and interests.
Conclusion
Conceptual
modeling is a new and dynamic concept in standards development aiming at
creating coherent standards and increasing common understanding of the domain.
We have shown the current status in the CEN WSLT. This status reflects the
current work – most important, however, is the contribution of concept models
towards the discussion in the community. Thus, we would like to invite the
readers to actively comment on the processes and specifications for future
agenda setting.
Tore Hoel
CEN WS-LT,
vice-chair
Jan M. Pawlowski
CEN WS-LT, chair
Introduction
The
ASPECT Best Practice Network, supported by the European Commission’s eContentplus program, started in September 2008
and involved twenty-two partners from fifteen countries, including nine
Ministries of Education, four commercial content developers and leading
technology providers. For the first
time, experts from all international standardization bodies and consortiums
active in e-learning (CEN/ISSS, IEEE, ISO, IMS, ADL) worked together to improve
the adoption of learning technology standards.
In the
course of thirty-two months, the ASPECT consortium implemented and tested two
categories of specifications: specifications for content use (e.g., content
packaging); and specifications for content discovery (e.g., metadata,
vocabularies). Through this work, the
project identified best practices for learning content discovery and use and
produced recommendations for the education community in
Work in
developing these best practices involved project partners and teachers using
the European Schoolnet[1] Learning Resource Exchange[2] (LRE) service that enables educators to find
open educational content from many different countries and providers. An important focus in the project was the
exploration of specifications for content packaging (SCORM and Common
Cartridge). During ASPECT, content providers
from both the public and private sectors applied content standards to their
learning resources and made them available via the LRE. As a result of this activity, learning
resources became available in multiple formats.
For example, SIVECO, one of the commercial content providers involved in
the project decided to make their learning resources available as both SCORM
and Common Cartridge packages. This
immediately raised the very practical issues of knowing how to describe such
resources and how to present them to end-users.
Representing Packaged Content
A first problem comes from the fact that metadata specifications generally used for describing digital learning resources such as Dublin Core (DC) and IEEE Learning Object Metadata (LOM) are not very good at describing packaged content. LOM, for example, makes a distinction between:
1.
Technical
format: e.g., an educational resource is a flash animation and
2.
Educational
learning resource type: e.g., an educational resource is an assessment.
But LOM
does not provide a dedicated mechanism to express that a flash animation is
packaged, for example, as a SCORM package.
As a result, to describe packaging information, it is necessary to
profile LOM either by mixing packaging information with format or learning
resource type or by adding a dedicated element.
None of these solutions is fully satisfactory.
Furthermore,
metadata specifications usually do not allow for describing more than one
manifestation of a learning resource in a metadata record. For instance, it
would be necessary to describe a learning resource packaged as SCORM in an
individual metadata record and the same resource packaged as Common Cartridge
would require another metadata record.
As a consequence, references between these two metadata records must be
established for expressing the fact that they describe two different
manifestations of the same resource. In
practice, such references between metadata records are extremely difficult to
manage and process, especially when, as is the case with the LRE, metadata
records are exchanged within a federation of multiple repositories and portals.
To overcome
this problem, ASPECT has collaborated with the IMS Global Learning Consortium
to propose IMS Information for Learning Object eXchange (ILOX)[3].
ILOX is part of the IMS Learning Object Discovery & Exchange (LODE)
specification[4].
ILOX is not a new metadata specification but rather a framework for
organizing existing metadata specifications necessary to fully describe digital
objects and handling them as a whole.
For example, ASPECT has developed an LRE Metadata Application Profile[5] that combines ILOX with LOM to
describe a learning resource, its different versions and the different formats
in which these versions are available. Note that, since ILOX is a framework for
organizing metadata rather than a new metadata specification, it was possible
to automate the generation of ILOXes from existing LOM records, thus easing the
adoption of the new profile by the LRE content providers.
Presenting Content to End-Users
Having
solved the problem of describing learning content available in multiple
versions and formats, the next challenge was to design a way to present this
information to the LRE’s end users.
The
solution adopted consists of only letting end users interact with abstract
views of learning resources. These
abstract views hide the information about the different versions and formats in
which the corresponding resources are available. This hidden information is only made
available when a user selects an individual resource and when the context in
which the user operates is not sufficient to automatically select an
appropriate copy of the resource.
The
screenshot of Figure 1 shows an LRE search results set. Each thumbnail
corresponds to a learning resource matching the search criteria (in this
example, resources about physics in Romanian).

Figure
1 - Search Results
The
screenshot of Figure 2 shows the more detailed description of a learning
resource obtained by clicking on the thumbnail of this resource in the results
set. Here again, only an abstract view
on the resource is provided. At this
abstract level that the user is invited to interact with the resource by adding
it to a list of user’s favorite resources, rating/commenting the resource,
sending the resource description to a friend, or reporting a problem.

Figure
2 - Resource Details
Figure 3
demonstrates how selecting between manifestations is required only when users
initiate the ‘get resource’ feature. In this example, the resource is available
as a SCORM package, as a Common Cartridge package (both can be either rendered
by a player associated with the portal or downloaded) and as a web object.

Figure
3 - Obtaining a Resource
Conclusion
The concept of manifestation[6] of a learning
resource has now been broadened from original function of dealing with content
packaging. Manifestation as a concept is
now used to help users distinguish between other kinds of manifestations such as landing pages, previews, or the
thumbnails themselves. As the LRE for
Schools portal evolves the power of the IMS LODE ILOX framework has
consistently permitted us to more easily develop better services for end-users.
David Massart
European
Elena Shulman
European Schoolnet,
Belgium
The
eContent+ Best Practice Network, ICOPER, aimed at contributing to a more
effective and efficient implementation of technology-enhanced learning in
higher education with a particular emphasize on outcome-oriented teaching and
interoperability based on standards and specifications. With March 2011 the
project released its core report, the ICOPER Reference Model (IRM) for
Outcome-based Higher Education.
The report
provides a common frame of reference for stakeholders who wish to contribute to
the design and development of outcome-oriented teaching and content for re-use.
Driven by this objective the IRM is designed to improve interoperability of
educational systems and applications both at the processes level, as well as at
the technical level (i.e. data and services).
The IRM is constructed on the basis of the work of ICOPER’s work packages 1 to 6. Each of these work packages addressed a different area within higher education. The created knowledge is condensed to
·
a
domain model of competence-driven higher education that puts the concept of
“shareable educational resource” in the center of all thinking;
·
a
data model explicating the key concepts of the domain model, associations and
attributes. Here an emphasize has been put on providing data models for
artifacts such as Personal Achievement Profiles, Learning Outcomes, Learning
Opportunities, Instructional Models, Learning Content, and Assessment
Resources; and
·
a
service-oriented architecture connecting repositories of sharable educational
resources based on web services.
The
proposed data and service models were based on existing standards and
specifications as far as these standard and specifications were able to support
our requirement of providing interoperability of technologies relevant for
outcome-based higher education. The standards and specifications investigated
included the following:
·
ADL
SCORM
·
CEN
MLO
·
CEN
SPI
·
CEN
SQI
·
HR-XML
Competency
·
ICOPER
PALO
·
IEEE
LOM
·
IEEE
RCD
·
IMS
CP
·
IMS
LD
·
IMS
QTI
·
JISC
LEAP2A
·
ISO/IEC
19796-1
·
ISO/IEC
19796-3
·
OAI
PMH
Further, the IRM provides a process model for
top-level process areas such as:
·
Learning
Needs Analysis and Learning
·
Instructional
Modeling
·
Content
Development for Re-use
·
Assessment,
and
·
Evaluation.
The
implementation of the data and service models including the processes
connecting the various artifacts are demonstrated in the following 14 ICOPER
applications. These applications range for extensions of open source learning
content management systems (e.g. DotLRN, Moodle) and commercial products (e.g.
Clix, LearnExact), modifications to existing brokerage infrastructures for
content, to software-as-a-service solutions (e.g. 2know2.com). Installations of
e-portfolio tools were also subject of our implementation work like operational
learning management infrastructures in universities (e.g. Learn@WU). To
illustrate the power of e-learning standards we devoted one implementation case
study to a full authoring round trip, where a commercial authoring tool was
extended in order to support content re-use via the brokerage infrastructure
Open ICOPER Content Space (OICS).
The ICOPER
web site was also connected to the OICS. At the time of this writing the
website herewith provided access to 83,824 shareable educational resources with
over 20,000 hours of typical learning time. The following types of shareable
educational resources are provided via the OICS (in brackets number of resources
currently provided):
·
Instructional
Models (34188)
o
Assessment
Methods (2)
o
Assessment
Designs (1778)
o
Learning
Designs (26628)
o
Teaching
Methods (5780)
·
Learning
Content incl. Assessment Resources (45549)
o
Learning
Content (45368)
o
Assessment
Resources (181)
·
Learning
Outcome Definitions (3304)
·
Learning
Opportunities - Total (783)
o
Learning
o
Learning
Based on
the evaluation of the ICOPER applications we came up with recommendations for
1.
higher
education management when it comes to implementing outcome-oriented learning,
2.
faculty
members when it comes to preparing courses or developing content for re-use,
3.
implementers
of all kinds-of tools ranging from full fledge brokerage infrastructures over
learning management systems to content authoring tools,
4.
standardization
bodies when it comes to enhancing state-of-the-art from an outcome-oriented
perspective.
From these
recommendations it can be concluded that introducing learning outcomes has
certainly the potential to improve higher education in
1.
the
technical (e.g. extending e-learning standards as proposed by the IRM),
2.
the
individual (e.g. qualifying educators writing learning outcomes), and
3.
the
organizational level (e.g. introducing curricular design processes based on
learning outcomes)
remain in
order to make outcome-based education keeping up with its promises.
Bernd Simon
Knowledge Markets
Consulting,
The Common
Cartridge specification explains in detail the structure of a common cartridge
and the conditions for conformance with the specification. An extensive set of frequently asked questions[8] on the IMS web site also compares Common
Cartridge with SCORM. In particular it explains that Common Cartridge targets a
usage different from that of SCORM: While SCORM mainly addresses computer based
training, where a learner is learning on her own interacting with a computer,
Common Cartridge addresses blended learning scenarios where a teacher (or a
community) plans a course.
The most
common use of SCORM is distributing content packages. The fact that Common
Cartridge provides this functionality as well, however, often hides the
important differences in the way the teacher and learner interact with each of
these package types. This note intends to highlight these differences from a
user’s point of view.
The user
acquires a SCORM package, imports it into a learning management system (LMS)
and the learner(s) access it as one single block of content. All interaction
with the SCORM package is done through the LMS’s SCORM interface as defined in
the SCORM specification. In this way, the SCORM package remains exterior to the
LMS, very much as any external web site a teacher may point his students to,
though with the important additional feature that the SCORM package may report
back to the teacher information on the learner’s progress.
In
contrast, when a Common Cartridge is imported into an LMS, the cartridge is
completely ingested and resolved. Just the pure cartridge structure remains,
allowing navigation through the imported content. Assessments in the cartridge
are re-located to the assessment store of the LMS and the cartridge’s forums
become indistinguishable from other forums that may have been defined within
the LMS. Any cartridge resource becomes an ordinary content object of the LMS.
There is no way in which the user can interact with the cartridge after import
as it ceased to exist in the LMS.
This
explains, why the Common Cartridge specification does not specify a runtime
interface as SCORM did. More precisely, the most recent version 1.1 of the
Common Cartridge specification, however, has added a runtime interface using
the Basic LTI specification – but it did not do this at the level of the
cartridge, but at the level of individual resources so that it can be applied
even after the cartridge has been resolved.
Once
imported, a learner could browse the content of a cartridge in very much the
same way as she can browse an imported SCORM package or a purchased text book.
However in a blended learning scenario, the teacher may want to adapt the
content to the particular context of his course. He will include only the parts
the students need to read and he will link it to other content that he is
using. If the LMS permits, the teacher will selectively release content items
to students. He may even want to alter content, for example to adapt the
scoring of a test item to the standards used in his faculty. With SCORM all
these changes would be the privilege of the author. Thus Common Cartridge
transfers many of the author’s privileges – and pedagogic responsibilities – to
the teacher. Interviews with teachers, done in the European project ASPECT,
show that this is highly appreciated by them.
Most current
LMS already provide the teacher with tools to render web content, to discuss
topics in forums and to select questions from a question bank for building
tests. Therefore all that is required to make full use of Common Cartridges is
an import function which puts the content of a cartridge into the appropriate
places where these items are stored internally and to aid the teacher in
finding them, making use of the organization element that comes with the
cartridge.
The Common
Cartridge specification intentionally avoids specifying anything which LMSs are
good at. Its sole purpose is the delivery of content as raw material for
building complex interactive course experience with whatever tool is
appropriate. It is assumed that teachers and instructional designers will use
the tools they are used to, in particular the LMS, to add such features like
sequencing or tests. It is also perfectly in line with the intention of Common
Cartridge to mix cartridge content with specialized content that utilizes
particular strengths of the particular LMS in order to deliver a learning
experience that is better than can be obtained by just providing a cartridge in
a player.
The
difference in purpose between SCORM and Common Cartridge becomes particularly
clear when we consider their potential use in connection with the IMS Learning
Design (LD) specification. A learning design will consider a SCORM module as
one resource. It will reference it in the design at the appropriate place and
an LD player will have to call a SCORM player with this SCORM module at runtime
when reaching this place in the design. Hence, in case of SCORM, all
interaction with the SCORM module will happen at runtime.
While this
is possible as well with a Common Cartridge, it is not its main intended usage.
In order to enable the instructional designer to build better courses with a
Common Cartridge, the LD editor must provide him/her with access to the
individual items of the cartridge so that he/she can select them for inclusion
into the course design. Once selected, they must be used to configure the
required resources, for example a discussion forum for a particular discussion
topic for use in the LD player. At
runtime the LD player will use these resources. Hence in case of Common
Cartridge the primary interaction with the cartridge will not be at runtime but
at the time when the course is designed.
Ingo Dahn
University
Koblenz-Landau, Germany
Nowadays,
the most commonly used standard for learning object metadata is IEEE LOM. The
ISO organization is in the process of developing a new standard for educational
resources metadata: ISO/IEC MLR. This article looks at different aspects and
approaches of these two standards.
From 2003,
the "ISO/IEC JTC1/SC36 Information Technology for Learning, Education and
Training” sub-committee, has been developing the multipart standard “ISO/IEC
19788 Metadata Learning Resource (MLR)” with the goal of specifying metadata
elements and their attributes for the description of learning resources; this
includes the rules governing the identification of metadata elements and the
specification of their attributes. MLR is based primarily on existing standards
“ISO/IEC 15836:2009 The
Among metadata standards that can be applied to learning objects [4], IEEE LOM has proven to be a leader in the cataloging, classification, search, and retrieval of learning objects. The emergence of ISO/IEC MLR opens new possibilities in the capabilities of metadata records for learning objects. This new standard is based on two basic principles:
·
Modularity:
The standard is structured in several parts, which allow to group different
data elements of the metadata according to their nature, facilitating further
growth of the standard with new parts.
·
Compatibility:
It opts for compatibility with LOM and Dublin Core.
The first
version of MLR is structured modularly into six parts [3], at the expense of
being extended thereafter. The general structure of the metadata record of MLR
is defined in Part 1 of the standard, called Framework [3]. It identifies and
specifies the attributes of a metadata element as well as the rules governing
their use. Part 3 of the standard is dedicated to show a basic application
profile, applied to the data elements from Dublin Core, which serves as an
example of use of the standard. The four remaining parts of MLR are called:
Dublin Core elements (Part 2), Technical elements (Part 4), Educational
elements (Part 5) and Availability, distribution and intellectual property
elements (Part 6). These four parts are dedicated to identify and define data
elements to register metadata educational resources, while LOM defines nine
categories to classify the data items.
Compatibility
with Dublin Core is provided by the two standards: LOM includes a short and
functional annex to indicate the relationship of its data elements with Dublin
Core; and MLR devotes a whole new set of standard data elements that redefines
and extends the Dublin Core elements.
It is
essential that metadata can give support to include general information about
the educational resource such as title, description, language, keywords, etc.
LOM dedicates the "General" category. MLR mainly uses the redefined
Dublin Core elements included in Part 2.
It could be
regarded that one of the most relevant information, from the point of view of
the usefulness of an educational resource metadata, corresponds to data stored
about pedagogical features of the educational resource. Table 1 shows the
number of data elements that both standards offer to register educational
information. As it can be seen, in general, MLR overall incorporates 45% more
of this information.
|
|
ISO/IEC MLR |
IEEE LOM |
|
Educational information |
16 |
11 |
|
Intellectual Property |
25 |
3 |
Table 1 - Number of
data elements included.
Table 1
also shows that MLR offers much more capacity to include information about
intellectual property. MLR devotes a part of the standard to define criteria
relating to intellectual property, including information on resource
availability, intellectual property and patents in force so that the creator of
new educational resources has easily accessible the change and use
restrictions, in order to work with them legally. In contrast, LOM offers
little opportunity to include information on intellectual property.
Table 2
compares these two standards based on some characteristics that identify
differences and similarities between them.
|
|
ISO/IEC MLR |
IEEE LOM |
|
Number of parts or
categories specifying data elements |
4 |
9 |
|
Possibility to define
obligatoriness in data elements |
Yes |
No |
|
Modular |
Yes |
No |
|
Expandable |
Yes |
No |
|
Adaptable |
Yes |
Yes |
|
Dublin Core compatibility |
Yes |
Yes |
|
Taxonomic path |
No |
Yes |
|
Meta-metadata |
Yes |
Yes |
Table 2. Comparing
MLR and LOM.
Probably
the standard MLR will be expanded before its delivery in such a way as to
include new features such as taxonomic path.
The wide
expanse of LOM in coverage and categories of data elements could become an
added difficulty to the process of completing the metadata information of an
educational resource. Besides, the elements included in MLR are defined with a
greater focus to the user to facilitate the tasks of search and retrieval of
learning objects.
Given that
the usefulness of the metadata of educational resources is contingent upon the
completeness of the information fulfilled in the metadata, it is interesting
the possibility in MLR of marking certain items as compulsory, whereas in LOM
all data elements are optional.
The
increased modularity and user focus makes it possible to think in MLR as a
reference standard for learning objects metadata.
References
1.
ISO/IEC 15836:2003. Dublin
Core Metadata Element Set. International Organization for Standarization,
2003.
2.
IEEE 1484.12.1-2002. Learning Object
Metadata. Institute
of Electrical and Electronics Engineers, 2002.
3.
ISO/IEC 19788-1:2011. Information
technology - Learning, education and training - Metadata for learning
resources. Part 1: Framework. International
Organization for Standarization, 2011.
4.
Hilera,
J.R., Hoya, R., Vilar E. “Organizing E-learning Standards and Specifications”. Proc. Int. Conf. on e-learning, e-business,
Enterprise Information Systems, and e-government (EEE’11), Las Vegas, USA,
July, 18-21, 2011.
Daniel Pons
José R. Hilera
Carmen Pagés
Despite the
acknowledged need of providing a personalized and adaptive learning process for
all, current learning management systems do not properly cover personalization
and accessibility issues and they are still struggling to support the
reusability requirements coming from the pervasive usage of standards. There is
a lack of frameworks for providing layered-based infrastructure covering the
interoperability required to manage the whole range of standards, applications
and services needed to meet accessibility and adaptations needs of lifelong
learning services.
In the
context of the A2UN@ project [1], we have analyzed the existing specifications
and standards aimed to cover accessibility issues that can support the
description of accessible and adaptive learning scenarios. For this analysis,
we have considered as key sources of information the report on
accessibility-related standards by Hodgkinson for the CARDIAC European project
[2], and the standards inventory in ISO/IEC TR 29138-2 [3]. As a result of this
analysis, we have found the existence of overlapping and contradictions between
available standards to manage accessibility issues and dynamic support in terms
of i) users’ models, ii) learning scenarios, iii) interaction preferences, iv)
devices capabilities, and v) metadata for specifying the delivery of any
resource to meet users’ needs.
A proposal
of a general infrastructure consisting of several standards-based interoperable
components integrated into an open web service architecture of services aimed
at supporting adapted interaction to guarantee students' accessibility needs at
higher education has been developed at the EU4ALL project [4].
In Table 1
we compile those standards that have a special emphasis on addressing
accessibility and usability when dealing with e-learning settings. A set of
combined criteria has been used to classify them:
1.
Scope,
which is divided into user and back end. “User end” has been used to label
documents on accessibility user requirements and documents on accessibility
guidance for designing/developing user interfaces, while “Back end” labels
documents that provide guidance for designing/developing system components that
support accessibility but are not part of the user interface
2.
Interaction
area, which in turn, can refer to any of the following: Content, User, Device
(including hardware and software), Adaptation, and User Interfaces.
|
Standard /
Specification |
Scope |
Interaction
area |
|||||
|
User end |
Back end |
Content |
User |
Device |
Adapt. |
UI |
|
|
ADL SCORM |
|
X |
X |
|
|
|
X |
|
CWA 15778 |
|
X |
X |
|
|
|
|
|
CETIS LEAP2A |
|
X |
|
X |
|
|
|
|
|
|
X |
X |
|
|
X |
|
|
ETSI EG 202 116 |
X |
|
|
|
X |
|
X |
|
ETSI ES 202 746 |
X |
X |
|
X |
|
X |
|
|
ETSI EG 202 848 |
X |
|
|
|
|
|
X |
|
IEEE std. 1484.1-2003 |
|
X |
|
|
|
|
|
|
IEEE std. 1484.4-2007 |
|
X |
X |
|
|
|
|
|
IEEE std. 1484.11.1-2004 |
|
X |
X |
|
|
X |
|
|
IEEE std. 1484.11.2-2003 |
|
X |
X |
|
|
X |
|
|
IEEE std. 1484.11.3-2003 |
|
X |
X |
|
|
X |
|
|
IEEE std. 1484.12.1-2002 |
|
X |
X |
|
|
|
|
|
IEEE std. 1484.12.3-2005 |
|
X |
X |
|
|
|
|
|
IEEE std. 1484.20.1-2007 |
|
X |
|
X |
|
X |
|
|
IMS AccessForAll |
|
X |
X |
X |
|
X |
|
|
IMS Common Cartridge |
|
X |
X |
|
|
|
X |
|
IMS Digital Repositories |
|
X |
X |
|
|
X |
|
|
IMS ePortfolio |
|
X |
|
X |
|
X |
|
|
IMS GDALA |
X |
|
|
|
|
|
|
|
IMS LD |
|
X |
X |
|
|
|
|
|
IMS QTI |
|
X |
X |
|
|
|
|
|
ISO 9241-110 |
X |
|
|
|
|
|
X |
|
ISO 9241-129 |
X |
|
|
X |
|
X |
|
|
ISO 9241-151 |
X |
|
X |
|
|
|
X |
|
ISO 9241-171 |
X |
|
X |
|
X |
|
X |
|
ISO 9241-20 |
X |
|
|
|
X |
|
X |
|
ISO/IEC 13066-1 |
X |
X |
|
|
|
|
X |
|
ISO 14289-1 |
|
X |
X |
|
|
|
|
|
ISO TR 22411 |
X |
|
|
|
|
|
X |
|
ISO/IEC 19788 |
|
X |
X |
|
|
X |
|
|
ISO/IEC 24751 |
|
X |
X |
X |
|
X |
|
|
ISO/IEC 24752 |
|
X |
|
|
X |
|
X |
|
ISO/IEC 24756 |
|
X |
X |
X |
X |
X |
X |
|
ISO/IEC 24786 |
X |
X |
|
|
|
X |
X |
|
ISO/IEC TR 29138 |
X |
|
|
|
|
X |
X |
|
W3C CC/PP |
|
X |
|
X |
X |
|
|
|
W3C DCO (discontinued) |
|
X |
|
|
X |
|
|
|
W3C WAI ARIA 1.0 |
X |
X |
X |
|
|
X |
X |
|
W3C WAI ATAG |
X |
X |
X |
|
X |
|
X |
|
W3C WAI EARL 1.0 |
|
X |
X |
|
X |
X |
X |
|
W3C WAI UAAG |
X |
X |
|
|
X |
|
X |
|
W3C WAI WCAG 2.0 |
X |
|
X |
|
|
X |
|
Table 1 - Standards and specifications to describe accessibility issues
in e-learning scenarios
It can be
seen that there is no single standard able to model this context and the
application of a combination of several of them results in overlaps and gaps.
There are many conflicting standards that address the same issues but with
different views, or that apply to different areas [5, 6].
References
1.
Boticario,
J.G.,
2.
Hodgkinson,
R. Report on international ICT accessibility standards proposed, being
developed and recently published (May 2011). CARDIAC European project. 2011.
3.
ISO/IEC
TR 29138-2 Information technology -- Accessibility considerations for people
with disabilities – Part 2: Standards Inventory. 2009.
4.
5.
6.
Alcocer-Encinas,
E.M., Rodriguez-Ascaso, A., Boticario, J.G. Handling diversity in eLearning.
CEDI 2010.
Olga C. Santos
aDeNu Research
Group. UNED,
Germán
Moreno
BCDS Group.
Loïc
Martínez-Normand
CETTICO Research
Group. UPM,
Alejandro
Rodríguez-Ascaso
aDeNu Research
Group. UNED,
Eva Alcocer
aDeNu Research
Group. UNED,
Emmanuelle
Gutiérrez y Restrepo
aDeNu Research
Group. UNED,
Sidar Foundation
Carmen Barrera
aDeNu Research
Group. UNED,
Jesus G. Boticario
aDeNu Research
Group. UNED,
Emmanuelle Raffenne
aDeNu Research
Group. UNED,
Ramon Fabregat
BCDS Group.
Introduction
There exists a need for educational institutions providing cross-countries learning material and e-learning tools for multicultural students. To support their learning activities, these institutions frequently use a learning management system (LMS) which should provide specific internationalization features. This paper presents a review of the main standards and specifications proposed in this field. Finally, a list of guidelines is included for stakeholders who are considering dealing with a LMS and concerned with internationalization issues.
E-learning standards provide common concepts and practices that encourage interoperability and technology transfer. There are many international organizations working on the standardization of e-learning systems (ELS), such as ADL, AICC, CEN, IMS, ISO, and IEEE, among others.
Internationalization (i18n) is the process of designing a software application so that it can be adapted to various languages and regions without engineering changes.
Roles and uses
Several kinds of stakeholders can be interested in the ELS
internationalization standards and specifications. The main roles identified
are
· Role 1, e-learning system developer. Software developers that use the internationalization documentation as a source for the requirements specification document; authors, for whom the internationalization documentation provide a framework of reference when developing and publishing the contents.
· Role 2, e-learning system auditor. E-learning system administrators, subject tutors, accreditors or even learners can employ the internationalization documentation when evaluating, selecting or installing particular tools for an intended use, used or rephrased as checklists. In order to audit and guarantee the quality of e-learning products, some organisms (the so called Certification Authorities) can confirm or certify the fulfilment of particular internationalization standards either general or educational.
This paper focuses on the internationalization requirements (reqs hereafter), which could be used by any of these roles either for development or audit uses.
E- learning internationalization
The main
standardization bodies have created e-learning internationalization groups, for
example: ISO/IEC JTC 001/SC 36/WG 07 ITLET - Culture, language and individual
needs
·
ISO/IEC 24751-
·
ISO 9241. Ergonomics of
human-system interaction. The Part 151: Guidance on World Wide Web user
Interfaces, provides guidance on the human-centered design of software Web user
interfaces with the aim of increasing usability. In our work, the Section 10
(General design aspects) has been used for designing for cultural diversity and
multilingual use in the web application. Other parts of this standard on accesibility
and design are also relevant.
·
Different standards of the European Committee for Standardization (CEN)
·
The W3C Internationalization
(I18n) Activity
Guidelines
After
reviewing the literature, a brief, non-exhaustive list of guidelines, is
provided to be considered by the stakeholders:
·
The
tool shall allow us to take into account all individual (even collective) information
that may vary depending on an different educational/cultural context, by a profile
or personal needs and preferences statement (PNP). In this issue, the ISO/IEC
24751-2 provides a full specification on accesibility which includes internationalization,
and it is supplemented by other information sources as ISO 9241-151.
·
The
tool environment should fulfill and adapt to needs and preferences of the individual
and collective users. Aspects such as allowing to select language, data coding,
date format, screen enhacement (text design, colors, images, style sheet, etc.),
structural presentation and alternative access systems should be considered. CWA
14929 provides important recommendations accordingly.
·
Authors
must define metadata that describe the contents and adaptations. ISO/IEC
24751-3 defines accessibility metadata that are able to express a resource's
ability to match the needs and preferences of a user, as described by their PNP,
already defined in ISO/IEC 24751-2.
·
Content
should be developed to enable easy adaptation of its presentation or structure
to changing user requirements in order to allow delivery in different contexts.
This can be facilitated by keeping the content, its structure and presentation
independent of each other.
·
The
vocabulary in the tool (environment, documentation, help) should be defined in
accordance with the standards.
Conclusions
In order to cover a
wide range of i18n ELS reqs, not only specific e-learning must be beared in
mind, but other general standards and specifications, such as those mentioned
in this paper, should be considered too. Regarding the internationalization
concept itself, we think that more precise definitions are needed, in order to
determine whether a particular aspect or feature concerns internationalization specifically or not, in
particular in those standards that include it as part of the accesibility
concept.
References
[1] Juan A. Cos García, José L. Fernández-Alemán, Esther Martínez, Juan M. Carrillo-de-Gea, Joaquín Nicolás, Rosa Toval, Ambrosio Toval. Guidelines for the search, identification and selection of e-learning standards. SPDECE-2011. Ciudad Real, Spain, 2011.
[2]
ISO/IEC
JTC 001/SC 36/WG 07. http://isotc.iso.org/livelink/livelink?func=ll&objId=8917634&objAction=browse&sort=name.
Last Access: May 2011.
[3]
CEN
- Learning Technologies Standards Observatory. http://www.cen-ltso.net/Main.aspx?pdf=-1. Last Access: May 2011.
[4]
W3C
Internationalization Activity. http://www.w3.org/International/.
Last Access: May 2011.
Juan A. Cos García
Comunidad Autónoma
de la Región de Murcia, Spain
Jose L. Fernández-Alemán
Ambrosio Toval
Juan M. Carrillo de Gea
Joaquín Nicolás Ros
Rosa Toval
Overview
IMS
Learning Design[9] (IMS-LD) is a
specification that proposes a metalanguage to describe all the elements related
to the learning process itself. The specification is understood as a stage-play
approach: people act in different roles, roles work towards specific objectives
by performing learning and/or support activities, and activities are conducted
within an environment that consists of learning objects and services.
Use of
IMS-LD is very scarce [1, 2] and most examples are limited to specific scenarios
that cannot be utilised for online learning experiences.
This paper is based on the largest experience that uses IMS-LD to
specify adaptive learning paths and run them, in a virtual environment at the
Open University of Catalonia (UOC). This paper
details key technological problems found in using IMS-LD tools and how issues
were solved.
Step 1: Designing adaptive learning paths using
IMS-LD
This
experience involves creating Adaptive Learning Paths (ALP) in the subject of
Logics, within the Computer Science’s Bachelor program at UOC. Some sections of
the Logic subject are used to explain the shortcomings of IMS-LD.
As a result
of a pedagogical study, three ALP for Logic subject, were designed (Figure 1).
Each path focused on a different learner profile. At the beginning of the
process, learners follow one path according to their preliminary knowledge, but
during the course they will be able to change path.

Figure
1 - Example of Adaptive Learning Paths for Logics subject
In order to
specify paths according to IMS-LD we used the entity play to represent the subject and the class act to describe learning paths. Each play contains a series of sequential acts and these activities and resources are related to with one
learner role. Following this structure, learning paths can be created using the
Level A of IMS-LD. But Level B is required if adaptability needs to be added.
Step 2: Adding adaptability with IMS-LD Level B
Adaptive
learning system allows the activity sequence to be changed according to
different rules based on learner profile. Each of the three learning paths
contains four acts with four
activities. Each one addresses a different learner profile: path 1, linked to
learner role 1, is for students with a low level background in mathematics and
programming; path 2, associated to learner role 2, is for students with some
competences in the subject and path 3, linked to role 3, is for learners with a
rich background and knowledge about the subject. After an initial test,
learners are introduced to the most appropriate learning path.
During the
course, adaptively is introduced by the evaluation of each activity [3].
According this input, ALP system allows identifying the new learner profile and
providing him with another learning path. Therefore, learners can change their
learning path to follow a different one. Conditions and properties from Level B
of IMS-LD are used to change the learner role (i.e. from learner role 3 to
learner role 1).
Step 3: IMS-LD compliant tools
IMS-LD
provides a generic and flexible XML based language. An editor tool is used to
create the XML schema and a player tool is needed to execute the XML schema. In
order to choose the best tools, an analysis, resumed in Table 1, has been
conducted.

Table
1. Analysis of editors and players
To work
with Level A and B, ReCourse editor (v.2.0.3) and CopperCore (v.3.2) player, were
selected.
Problems found and solutions followed
During our
experience both, editor and player, have shown some limitations. The three
learning paths were difficult to manage using the editor because each learning
path had to be created individually. In addition, CopperCore failed often when
executing some units of learning created with ReCourse. It does not allow
uploading several files at once, and hence several conditions and properties
may not work in runtime. Finally, the main shortcoming found with the player
was the impossibility of changing learner role on runtime. Although according
the tools and the information model of IMS-LD it should be possible it is not
described how to proceed. At this point we analysed other tools for changing
learners’ role with IMS-LD level B in runtime and provide learners with a
really adaptive system.
To solve
the aforesaid shortcomings with the editor it was necessary to edit XML files for
each learning path with a plain text editor.
To load IMS-LD
courses with CopperCore, we manually edited the file by removing any reference
to “ldauthor” or “ld-author.xsd”, which are automatically
included by ReCourse and referenced in the imsmanifest.xml
file. A PHP script has been written to automate the process of removing such
references.
For changing learner’s role with
Level B we worked with an additional tool included on CopperCore player called clicc. It allows changing learner role
in runtime and, consequently, change learners to another learning path
according their new profile. Thus improving adaptivity focused on each activity
output and introducing new ways to work on adaptive learning paths using
IMS-LD.
Conclusion
With some
technological improvements in the IMS-LD tools, adaptive learning paths can be
completely performed into a virtual learning environment. However, editors and
players need to be improved in future research. This experience had shown a
first step to introduce adaptively in a learning process but it needs to be
tested in other subject or virtual learning environments.
References
[1] Berlanga,A.
Garcia, F. IMS-LD reusable elements for
Adaptive Learning Designs. Journal of Interactive Media in Education, vol.
11, pp. 1–16, 2005.
[2] Spetch,
M. Burgos, D. Modeling Adaptive Educational
Methods with IMS Learning Design. Journal of Interactive Media in
Education. Adaptation and IMS Learning Design. Special Issue, ed. Daniel
Burgos, pp.1–13, 2007.
[3] Judy, T. Hui-Chun, C. Gwo-Jen, H.
Chin-Chung, T. Development of an adaptive
learning system with two sources of personalization information. Computers & Education, vol. 51 (2), pp. 776-786, 2008.
Guerrero-Roldán,
AE.
Universitat
Oberta de Catalunya (UOC), Spain
Prieto-Blázquez,
J.
Universitat
Oberta de Catalunya (UOC), Spain
Conesa, J.
Universitat
Oberta de Catalunya (UOC), Spain
Minguillón, J.
Universitat
Oberta de Catalunya (UOC), Spain
OP4L is a
2-year international project, funded by the European Commission within its SEE-ERA.NET
PLUS program (project ERA 115/01), with the objective to provide support for
advanced, context-aware Learning Process Management (LPM) within Personal
Learning Environments (PLEs) as the increasingly important paradigm in online
education [Attwell, 2007]. The project relies on using Social
Semantic Web (SSW) technologies [Mikroyannidis,
2007] to generate
recommendations for learners, based on their current learning contexts and the
state of online presence of members of their social graphs (i.e., network of
online connections).
Introduction
OP4L stands for Online Presence for
Learning. Online Presence refers to temporary descriptions of users’
presence in the online world [Stankovic,
2008]. Most instant messaging tools and
social networking services allow users to post descriptions of their temporary
state: custom messages, availability and willingness to chat and often visual
representations known as avatars. The activity of maintaining this kind of
temporary user profiles is no more than creating an image of someone’s presence
in the online world, a representation how one wishes to be seen by their
contacts – the person's online presence.
The
objective of the OP4L project is to develop different kinds of services for the
benefit of online learners based on their online presence. The services should
provide learners with high-quality recommendation regarding the learning
activities to be taken, the learning content to be used, and/or who can be
contacted for collaboration and/or help provision. All the recommendations
should be based on the learner’s current learning context and the state of
online presence of members of his/her social graph (i.e., network of online
connections).
Project Description
Research
and development in the OP4L project is conducted in several inter-related
directions:
·
Study
of the concept of online presence, especially in the context of online learning
environments [Stankovic, 2009].
·
Study
of pedagogical issues underlying PLEs, in particular: interactivity, social
learning, collaboration, learners’ autonomy, and self-regulation.
·
Development
of ICT models that raise learners’ awareness of each other’s (online) presence
in online collaborative learning [Jovanovic
et al, 2009]. By being aware of a learner’s
online presence, a learning system can adapt the learner’s interactions with
his/her online social environment (i.e. other learners and teachers) better.
·
Learning
context modeling. Learning context is about the environment, tools, resources,
people (in terms of social networking), and learning activities [Jovanovic et al, 2007]. In OP4l, this notion of learning
context is extended with the notion of online presence.
·
Recommendation
of relevant learning resources. Context-aware and online-presence-aware
recommendation of relevant learning resources (both digital and human) is the
major practical focus of OP4L. To this end, the project develops and
demonstrates the use of specific algorithms for context-aware recommendation of
learning resources. A specific PLE, called DEPTHS [Jeremic et al, 2009], developed for collaborative learning of
software design patterns, is extended with the notion of online presence and is
used to demonstrate how taking into account the learners' online presence helps
in several learning scenarios when collaboration options would otherwise be
greatly reduced.
Results
All of the
project results are available from the project Web site as they come – reports, deliverables, and software. The most interesting
result is the DEPTHS PLE, extended with online presence of the learners. Figure
1 shows an example of interaction between DEPTHS and Facebook users. DEPTHS,
being a PLE, integrates several other tools. One of them is ArgoUML, a software
design tool; another one is Moodle, a popular learning management system.
Learner A, logged in DEPTHS for the design patterns course, is solving a
software design problem. The "Online presence" box in the upper left
part of the screen shows peers available to help him. If they are not online in
Moodle, learner A can contact them using Facebook or Twitter, as the
"Online presence" box indicates that some of them are available
through (i.e., are currently online in) these other services. If learner B
happens to be available on Facebook, learner A can click the Facebook icon next
to learner B's name in the "Online presence" box and get a popup
window for sending a message to learner B (a request for help). Learner B will
see a notification in his Facebook account, with the message that his colleague
sent him. If learner B accepts it, he will get access to the learner A's design
problem through the Facebook application, i.e. a Moodle page showing this
problem will be integrated in learner B's Facebook application. So, learner B does
not have to leave Facebook if he wants to help his colleague.

Figure 1 - Interaction between DEPTHS and Facebook
The project
deliverables (reports) available from the project Web site contain a lot of
details related to online presence in the context of online learning
environments, ICT models, algorithms, and learning context ontologies
developed, as well as how DEPTHS is used in practice.
Future Work
It is
expected that by the end of the project DEPTHS (extended with online presence
services) will be actively in use in courses delivered at partner universities
that cover the topic of software design patterns. Through a thorough testing
and evaluation of the environment itself, experience will be gained to let the
project partners generalize online presence services for learning and create
guidelines for other PLEs in terms of how to include these services.
Dissemination and demonstration activities are expected to attract attention of
a wider PLE community.
References
[Attwell, 2007] Attwell, G. (2007). The
Personal Learning Environments - the future of eLearning? eLearning Papers,
2(1). [Online]. Available at:
http://www.elearningeuropa.info/files/media/media11561.pdf
[Jeremic et al, 2009] Jeremić, Z.,
Jovanović, J., Gašević, D. “Project-based Collaborative Learning
Environment with Context-aware Educational Services”, In Proceedings of Fourth
European Conference on Technology Enhanced Learning (ECTEL 2009), Nice, France,
September 29th – October 2nd 2009, pp. 441-446
[Jovanovic et al, 2007] Jovanovic J., Knight
C., Gasevic D., Richards G. (2007). Ontologies for Effective Use of Context in
e-Learning Settings. Educa-tional Technology & Society, 10(3), 47-59.
[Jovanovic et al, 2009] Jovanović, J.,
Gašević, D., Stanković, M., Jeremić, Z., Siadaty, M.,
"Online Presence in Adaptive Learning on the Social Semantic Web," In
Proceedings of the 1st IEEE International Conference on Social Computing -
Workshops (Workshop on Social Computing in Education),
[Mikroyannidis, 2007] Mikroyannidis, A. (2007).
Toward a Social Semantic Web. IEEE Computer, 40(11), 113-115.
[Stankovic, 2008] Stankovic, M. (2008).
Modeling Online Presence. In: Proceedings of the First Social Data on the Web
Workshop,
[Stankovic, 2009] Stankovic, M.
“Faceted Online Presence – A Semantic Web Approach”, Master’s Thesis.
Université Paris-Sud XI,
Vladan
Devedzic
University of Belgrade
Serbia
The present
thesis focuses on 3D virtual collaborative learning environments and their
application in order to effectively support the pedagogical context, which is
necessary for the facilitation of collaborative learning. The thesis was
constructed around three fundamental research questions: a) ”How can 3D virtual
collaborative learning environments efficiently support traditional face to
face collaborative learning techniques from a distance?”, b) “What are the design
specifications for a suitable evaluation methodology, exclusively for 3D
virtual collaborative learning environments?”, and c) “How does user
representation through avatars influence the collaboration and performance of
the collaborating teams?”.
Answering
the aforementioned questions required the study and analysis of topics relating
to selecting, designing and evaluating 3D virtual collaborative learning
environments. This study took place on both a theoretical and practical level.
Special attention
was given to evaluation methodologies. After identifying a research gap, the
thesis proposes a novel approach which examines both the functional
characteristics and educational capabilities offered by the virtual
environment. This methodology was published as an article in an international
journal: “Tsiatsos, Th., Konstantinidis, A. & Pomportsis, A. (2010).
Evaluation Framework for Collaborative Educational Virtual Environments,
Journal of Educational Technology and Society, 13 (2), 65–77”.
Furthermore,
the contribution of the thesis arose from a thorough study of relevant
literature and from the realization of five research activities with the
participation of a total of 82 undergraduate and postgraduate students.
Based on
the overall results of the research activities, it was concluded that a 3D
virtual collaborative learning environment cannot completely replace the
traditional method of collaboration. It can, however, be utilized as the online
portion of a blended learning approach, strengthening and renewing the
traditional approaches to learning and collaborating. Also, a minority of the
participants of the research activities remained doubtful regarding the
educational value of this collaborative approach to learning. On the other
hand, however, most participants express their interest regarding the support
of lectures and educational activities through a suitably designed virtual
environment.
Summarizing
the overall contribution of the thesis through the form of short, succinct
statements, it is noteworthy to mention that:
1. Fundamental
design principles which contribute to the qualitative transformation of
learning spaces into learning places, regardless of the applied collaborative
technique, were identified and implemented. These design principles take into
consideration four basic factors which enhance the immersion of students in the
educational experience: interest, involvement, imagination and interaction.
Through immersion, students are motivated and gain an active relationship with
the material being taught and understand its importance.
2. An
original methodology for evaluating collaborative educational virtual
environments was developed. This methodology aids researchers in: a)
identifying usability issues, b) collecting additional functionality
requirements for the support of collaborative learning, and c) validating the
suitability of different types of educational scenarios.
3. With
regards to the traditional collaborative learning techniques, whose online
transferability was assessed, it was concluded that due to the lack of shared
applications and reduced file sharing capability in the 3D virtual
collaborative learning environment, support of the Jigsaw technique is limited
to an organizational and representational level. In other words, even though
the required team dynamics are simulated adequately, collaboration is not
sufficiently supported due to the lack of fundamental functionality and
capabilities. On the other hand, both the organizational and functional
requirements of the Fishbowl technique were adequately supported through the
implemented metaphors, avatar representation and VoIP communication.
4. Finally,
it seems worthwhile to explore the development of new practices in distance
education using a combination of 3D virtual collaborative learning environments
and 2D learning management systems. This investigation should also focus on the
development of suitable, user friendly functionality, which will allow
educators, quickly and easily, to use elements such as virtual tools,
simulations and metaphors in order to exploit the representational capabilities
that are offered in a 3D virtual environment.
Andreas Konstantinidis
[3] For an introduction to ILOX see http://dlib.org/dlib/november10/massart/11massart.html.
[6] This concept comes from FRBR (see http://www.ifla.org/en/publications/functional-requirements-for-bibliographic-records) on which ILOX is based.
[7] This work was supported by the ASPECT project. ASPECT is a Best Practice Network co-funded by the European Commission under contract ECP 417008. The author is a member of the IMS Global Learning Technical Advisory Board. All views expressed in this document are solely that of the author. They do not express any view of the European Commission or of IMS Global Learning.
[8]
http://www.imsglobal.org/cc/ccfaqs.html