Learning Technology

 

publication of

 

IEEE Computer Society

 

Technical Committee on Learning Technology (TCLT)

 

Volume 9 Issue 3 & 4

ISSN 1438-0625

July-October 2007

 

 

From the editor…... 2

Updating and 'future-proofing' a rich Computer Aided Language Learning resource. 3

NUCLEO an adaptive role game based scenario. 8

Pedagogical Issues for Developing ESL Course on Mobile Phone. 11

MOONCONF – A Synchronous Tool for Online Collaboration and Training. 15

Provision of Education for People with Special Needs by means of ICTs. 18

Supporting learners in an inclusive way with standard-based user modelling techniques. 20

Radicalizing Education…... 23

 


From the editor…

 

 

 

Welcome to the July-October 2007 issue of Learning Technology.

 

Many advances in learning technologies are happening throughout the world. This issue focuses in bringing these new developments and emerging technologies to the readers. This issue contains papers ranging from practical learning technology solutions to theoretical underpinnings of learning technology.


Stace looked at how future CALL technologies can be developed in a way that is independent of the learning environment. He looked ways in which future developments will not be locked into a particular environment but rather can be run on any environment. Sanchos, Fuentes and Fernandez-Manjon looked at an eLearning system which uses a game-based approach to engage the learners. Their argument stems from the concept that the current technology savvy learners get bored easily with traditional approaches hence a more engaging learning environment is needed. An eLearning system named NUCLEO was described to show how students can be engaged using game-based approaches. Upadhyay and Upadhyay outlined the pedagogical considerations that should be given in developing “English as a Second Language” content for mobile devices.

 

Carvalho and Bernardo looked at a synchronous tool for online collaboration and training named MOONCONF. MOONCONF is described as a secure, flexible and rich web-based application for web communication for conferencing, collaboration and training. Kotsik and Tokareva describes the projects being implemented by UNESCO in providing education to people with special needs using Information and Communication Technology. Santos and Boticario emphasises on the use of student modelling to support learners while Guha looked at the immense power of learning technology in achieving higher levels in education and literacy.

 

This newsletter focuses publishing new and emerging technologies in education focussing on advanced learning technologies and its usage in different contexts. Please feel free to bring forward your ideas and views.

 

Besides, if you are involved in research and/or implementation of any aspect of advanced learning technologies, I invite you to contribute your own work in progress, project reports, case studies, and events announcements in this newsletter. For more details, please refer author guidelines at http://lttf.ieee.org/learn_tech/authors.html.

 

 

 

 

 

Ali Fawaz Shareef, PhD

Director

Centre for Open Learning

Maldives

a.f.shareef@ieee.org

 


Updating and 'future-proofing' a rich Computer Aided Language Learning resource

 

 

Introduction

 

A collaborative partnership that endured over nine years resulted in the establishment of a rich computer-based resource of language learning materials. While the linguistic content, the design and the activities did not age, the platform and application used to deliver were both reaching the end of their life-time. In the case of the former, Apple Computer was moving to a new operating System in OS X and at the same time, their HyperCard application was not going to be supported through the OS change and would thus fade away. All CALL resources that had been developed were Apple OS and HyperCard only.

 

 

The Process – Part I

 

It was quickly realised that here was an opportunity to 'future-proof' the resources so that, hopefully, they would not be locked into a particular delivery environment in the future. This was achieved in two ways, based on the type of resource that was being rejuvenated.

 

The first pathway was to move those text-only based grammar activities to a web delivery environment. At the time, the institution was using Web CT Campus Edition as the Learning Management System (LMS) application of choice, so the first part of the process was to migrate content from HyperCard to WebCT CE. This was achieved by a range of conversion processes, which depended on the original structure in HyperCard. Some were relatively straightforward, others were quite complex.

 

This first step went only part of the way towards future-proofing, however, as the assessment environment in WebCT CE used a customised structure  that did not necessarily ensure easy migration to other web delivery mechanisms if the institution's LCMS was to change again in the future.

 

 

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Figure 1: Example of WebCT CE question structure

 

The transformation was completed when WebCT CE became Blackboard Vista. The resources were migrated from WebCT CE to Blackboard Vista, which uses an xml structure for its assessment environment. As xml is a web delivery standard, this should ensure that the resources are no longer locked into any one delivery format, and should be able to be migrated into new LMS's or other web browser technology, for example, into the future.

 

 

Figure 2 – Example of resource in HyperCard before conversion

 

 

Figure 3 – Example of resource in Blackboard Vista after conversion

 

As well as ensuring longevity of the product, there were additional benefits achieved in this change. The teacher no longer had to rely exclusively on a programmer to make even the simplest of changes, such as text edits, to the content of the materials. That could now be done directly as Designer of the LMS site. No longer did the teacher need to collect student marks from the various computers that were running the HyperCard resources. Now that is all gathered and reported on from within the LMS and accessed from wherever the teacher wanted to, office, home or wherever there is an internet connection, not just from the computer lab.

 

 

The Process – Part II

 

There was an additional category of CALL activities that existed in the HyperCard environment, and that was a group of resources that could be described as multimedia. That is they were more than just 'text only' but incorporated additional functionality, typically the use of sound files and other interactivity, that often involved divergent branching pathways, depending upon student responses. This level of complexity was not possible in the  LMS environment.