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Intelligent
Multimedia for Cognitive Skills Development
Kinshuk
Massey University,
Palmerston North, New Zealand
The success
of the learning process in an intelligent multimedia educational
system depends on how the system presents the domain knowledge to
the learner and changes its presentation in terms of complexity
and granularity according to learner’s progress. Tutoring
strategies are the major source of taking decisions regarding
domain knowledge presentation. Adequate educational framework
gives a way to create effective and efficient tutoring strategies
for a given domain. Many researchers have emphasised the need of
suitable educational framework in the use of multimedia technology
in educational systems.
Adams et al.
(1996) emphasised that educational software is not only a teaching
and learning resource, but also a carrier of instructional
strategies. Therefore, the design of such system and its
presentation should consider learning theories and concepts, the
pedagogies that apply to those concepts, and how they impact
instruction design and practice.
Pham (1997)
pointed out that many multimedia based educational systems in
current existence have placed too much emphasis on the affective
and psychomotor aspects and lured the learner by using spectacular
effects provided by images, animations, video and sound. In such
systems, the emphasis has shifted from adequate learning outcomes
and cognitive development, and the goal of knowledge acquisition
seems to have diluted.
Palmiter et
al. (1991) warned that it should not be assumed simply because a
visual component is present, that the instructions will be coded
into long-term memory. Pham (1997) concerned that little
considerations have been given to the cognitive, pedagogical and
psychological aspects of learning while designing multimedia based
educational systems. He emphasised that a good educational
multimedia system must not forget educational objectives while
taking advantages of advance technology.
Multimedia
technology can contribute to the success of learning only if it
can adequately represent the tasks and concepts of domain.
Rheingold (1990) recommended that the multimedia presentation
should also be capable of supporting the goals of the system.
Multimedia
and cognitive skills
The use of
multimedia objects, such as pictures, animations and simulations,
in an educational system can enhance the efficacy of the system to
a great extent in facilitating cognitive skills besides other
components of domain competence. Various multimedia objects may
facilitate various requirements of different learning tasks. For
example, animations are suitable for directed instruction,
simulations for discovery or exploratory learning, and flowcharts
for learning of decision-making processes. However, just the
collection and integration of multimedia objects in a system does
not guarantee adequate learning (Rogers et al., 1995). Cartwright
(1994) recommended that the educational systems should be more
functional as a result of using many graphical elements and not a
confused mess due to overused graphic devices. Another important
aspect in the provision of successful learning is the proper
interaction of the learner with the interface components,
especially when learning is recognised as a complex activity (or
process) that combines various factors such as information
retrieval, target location, navigation, and memorisation (Dillon,
1996).
In the area
of cognitive skills, the use of various multimedia objects in a
suitable educational framework may satisfy different learning
needs that arise at different stages of cognitive skills
acquisition. Cognitive Apprenticeship framework (Collins, Brown
& Newman, 1989) provides one such effective path (see Quinn,
1997; Gibbons, 1996 & Clark, 1997). The Cognitive
Apprenticeship framework has major focus on cognitive skills
though it also facilitates domain knowledge and physical skills.
Therefore it is suitable for acquisition of domain competence in
task-oriented disciplines where cognitive skills remain major
focus in the learning process. According to the Cognitive
Apprenticeship framework:
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the
learners can study task solving patterns of experts to develop
their own cognitive model of the domain, i.e. about the tasks,
tools and solutions (modelling);
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the learners can solve tasks on
their own by consulting a tutorial component (coaching);
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the tutoring activity of the
system is gradually reduced with the learners’ improving
performances and problem solving (fading).
Typically a
learner starts the learning process by observing a particular task
in the system as it would be carried out by the master (or subject
expert) and then tries to imitate the task. If the results of the
trial are not correct or are sub-optimal, the system assists the
learner in finding the areas of mistakes and sub-optimalities. If
necessary, the learner can again observe the master’s
approach and since the re-observation is a result of a query from
the learner, the depth of details grasped by the learner from the
observation are increased many folds.
Once the
learner has successfully imitated the task, the system provides
opportunity to repeat the task in different scenarios so that the
learner can get mastery in the task. The repetition process also
facilitates the abstraction of the concepts related to the task
and helps the learner to apply the abstracted concepts in situated
scenarios.
Various tasks
and stages of cognitive apprenticeship framework have different
requirements from learning point of view and consequently they
need different multimedia objects for learner’s interaction
with the domain content. Following section considers the
suitability of various multimedia objects for educational systems
incorporating cognitive apprenticeship framework.
Multimedia
objects and cognitive apprenticeship framework
The first
step in the cognitive apprenticeship is the observation phase,
where the learner observes the task pattern of an expert. Within a
system, realisation of receptive exploration is possible through
text reading, observing a picture, watching a video or animation (Payne
et al., 1992), and listening to audio clips. Once the learner has
basic understanding and is motivated for further complex
observations, the system can provide the opportunity through
sensitive parts in pictures (image maps), user controlled
animations, interactive videos and pictorial virtual reality (VR)
scenarios, where the learner actively engages in the observation
process.
After the
observation phase, the learner is required to imitate the observed
tasks to get skills. Simulations and interactive flowcharts can
provide the learner with adaptive environment where learner can
imitate the tasks under system’s expert guidance. The
progress in skill development and retention can then be measured
in problem solving scenarios and assessment phase where all of the
above mentioned multimedia objects would play their role as and
when needed. Once the basic skills are acquired, the competence
can be achieved by the learner through repetitive training using
practice simulations and flowcharts in different contextual
scenarios. Such training would also help in generalising the
acquired competence to be able to use it in unfamiliar situations.
Table
1 summarises the above discussion by presenting examples of
multimedia objects suitable for different tasks under cognitive
apprenticeship framework.
| Requirement |
Example
of suitable multimedia objects |
| Observation
(receptive) |
Text,
Static pictures, Animations, Video, Audio |
| Observation
(active) |
Image
maps, User controlled animations, Textual links,
Interactive videos, pictorial VR |
| Exploration
(Imitation) |
Simulations,
Flowcharts |
| Feedback
(immediate) |
All
above components in problem solving |
| Evaluation
(delayed feedback) |
All
above components in assessment mode |
| Practice
(repetition) |
Practice
simulations and flowcharts for different scenarios |
| Transfer
in real life |
Authoring
tools using various multimedia objects |
| Co-operation
in work context |
Authoring
tools and communication tools using various multimedia
objects |
Table
1. Tasks in cognitive skills acquisition and related multimedia
objects
Synopsis
There has not
been much consideration of use of multimedia technology in the
educational systems with the view of educational theories. This
paper suggested one such consideration for cognitive
apprenticeship educational framework. Research is continued to
extend the scope of the work to other areas such as socratic
dialogues, guided discovery and so on.
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